![]() ![]() Rage Conversion (Ex)Īt 5th level, a wild rager who fails a saving throw against any mind-affecting effect can attempt a new saving throw at the beginning of her next turn. Until the beginning of her next turn, however, she takes a –2 penalty on attack rolls and –4 penalty to AC. A wild rager using the full-attack action can make one extra attack per round at her highest base attack bonus. Wild Fighting (Ex)Īt 2nd level, even when not raging, wild ragers often fight with reckless, savage abandon. The rounds during which she is confused do not count against the rounds she has spent raging that day, but she cannot end her rage voluntarily, nor can she use rage powers while confused. At the end of this round, and each round thereafter, she can attempt a new saving throw to end the confusion effect. On the following round, refer to the confusion spell to determine her actions. For the remainder of her current turn, she attacks the nearest creature other than herself. A wild rager’s rage functions as normal, except that when she reduces a creature to 0 or fewer hit points, she must attempt a Will save (DC 10 + 1/2 the barbarian’s level + the barbarian’s Constitution modifier) or become confused.
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